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*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle or mirror image.
--HG-- branch : trunk
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@@ -542,7 +542,6 @@ Map::Add(T *obj)
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//also, trigger needs to cast spell, if not update, cannot see visual
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//if(obj->GetTypeId() != TYPEID_UNIT)
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UpdateObjectVisibility(obj,cell,p);
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AddNotifier(obj);
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}
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