mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
This commit is contained in:
@@ -1542,7 +1542,8 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pCreature->Summon(spwtype, despwtime);
|
||||
pCreature->SetHomePosition(x, y, z, ang);
|
||||
pCreature->Summon(spwtype, despwtime);
|
||||
|
||||
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
|
||||
((Creature*)this)->AI()->JustSummoned(pCreature);
|
||||
|
||||
Reference in New Issue
Block a user