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*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
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@@ -43,7 +43,6 @@ void
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WaypointMovementGenerator<Creature>::Initialize(Creature &u)
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{
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i_currentNode = -1;
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u.StopMoving();
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if(!path_id)
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path_id = u.GetWaypointPath();
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waypoints = WaypointMgr.GetPath(path_id);
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@@ -84,7 +83,11 @@ bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float
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}
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template<>
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void WaypointMovementGenerator<Creature>::Reset(Creature &unit){}
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void WaypointMovementGenerator<Creature>::Reset(Creature &unit)
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{
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StopedByPlayer = false;
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i_nextMoveTime.Reset(0);
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}
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template<>
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void WaypointMovementGenerator<Player>::Reset(Player &unit){}
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