From 52afc1e171f12bb2c35bcabaa93facef128d0b1d Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 13 Oct 2019 22:05:46 +0200 Subject: [PATCH] Scripts/Deadmines: fixed a typo that was causing the Defias Harvester Golems to energize the Foe Reaper 5000 multiple times --- src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp index f54cc73102b..db3b01c0b2f 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp @@ -53,7 +53,7 @@ struct npc_deadmines_defias_watcher : public ScriptedAI void DamageTaken(Unit* attacker, uint32& damage) override { - if (!_isOnFire, me->HealthBelowPctDamaged(30, damage)) + if (!_isOnFire && me->HealthBelowPctDamaged(30, damage)) { me->DeleteThreatList(); me->CombatStop();