From 52b60d51e70a5d78f3d03b9501189fdb16766c97 Mon Sep 17 00:00:00 2001 From: ariel- Date: Tue, 19 Jan 2016 23:34:36 -0300 Subject: [PATCH] Core/Maps: fixed map loading after merge if datadir was different from local --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 4d84c4d163c..e8d0448f848 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -71,7 +71,7 @@ Map::~Map() bool Map::ExistMap(uint32 mapid, int gx, int gy) { - std::string fileName = Trinity::StringFormat("maps/%03u%02u%02u.map", mapid, gx, gy); + std::string fileName = Trinity::StringFormat("%smaps/%03u%02u%02u.map", sWorld->GetDataPath().c_str(), mapid, gx, gy); bool ret = false; FILE* file = fopen(fileName.c_str(), "rb");