mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
This commit is contained in:
@@ -146,7 +146,7 @@ struct OutdoorPvPData;
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event on all registered scripts of that type.
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*/
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class ScriptObject
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class TC_GAME_API ScriptObject
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{
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friend class ScriptMgr;
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@@ -185,7 +185,7 @@ template<class TObject> class UpdatableScript
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virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { }
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};
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class SpellScriptLoader : public ScriptObject
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class TC_GAME_API SpellScriptLoader : public ScriptObject
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{
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protected:
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@@ -200,7 +200,7 @@ class SpellScriptLoader : public ScriptObject
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virtual AuraScript* GetAuraScript() const { return NULL; }
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};
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class ServerScript : public ScriptObject
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class TC_GAME_API ServerScript : public ScriptObject
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{
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protected:
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@@ -334,14 +334,14 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
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virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { }
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};
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class WorldMapScript : public ScriptObject, public MapScript<Map>
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class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript<Map>
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{
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protected:
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WorldMapScript(const char* name, uint32 mapId);
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};
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class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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class TC_GAME_API InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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{
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protected:
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@@ -353,14 +353,14 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
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};
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class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
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class TC_GAME_API BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
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{
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protected:
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BattlegroundMapScript(const char* name, uint32 mapId);
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};
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class ItemScript : public ScriptObject
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class TC_GAME_API ItemScript : public ScriptObject
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{
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protected:
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@@ -384,7 +384,7 @@ class ItemScript : public ScriptObject
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virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; }
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};
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class UnitScript : public ScriptObject
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class TC_GAME_API UnitScript : public ScriptObject
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{
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protected:
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@@ -407,7 +407,7 @@ class UnitScript : public ScriptObject
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virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
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};
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class CreatureScript : public UnitScript, public UpdatableScript<Creature>
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class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Creature>
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{
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protected:
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@@ -443,7 +443,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
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virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
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};
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class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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{
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protected:
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@@ -488,7 +488,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
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};
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class AreaTriggerScript : public ScriptObject
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class TC_GAME_API AreaTriggerScript : public ScriptObject
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{
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protected:
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@@ -500,7 +500,7 @@ class AreaTriggerScript : public ScriptObject
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virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
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};
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class BattlegroundScript : public ScriptObject
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class TC_GAME_API BattlegroundScript : public ScriptObject
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{
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protected:
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@@ -512,7 +512,7 @@ class BattlegroundScript : public ScriptObject
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virtual Battleground* GetBattleground() const = 0;
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};
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class OutdoorPvPScript : public ScriptObject
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class TC_GAME_API OutdoorPvPScript : public ScriptObject
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{
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protected:
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@@ -524,7 +524,7 @@ class OutdoorPvPScript : public ScriptObject
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virtual OutdoorPvP* GetOutdoorPvP() const = 0;
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};
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class CommandScript : public ScriptObject
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class TC_GAME_API CommandScript : public ScriptObject
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{
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protected:
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@@ -536,7 +536,7 @@ class CommandScript : public ScriptObject
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virtual std::vector<ChatCommand> GetCommands() const = 0;
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};
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class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
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class TC_GAME_API WeatherScript : public ScriptObject, public UpdatableScript<Weather>
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{
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protected:
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@@ -548,7 +548,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
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virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
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};
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class AuctionHouseScript : public ScriptObject
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class TC_GAME_API AuctionHouseScript : public ScriptObject
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{
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protected:
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@@ -569,7 +569,7 @@ class AuctionHouseScript : public ScriptObject
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virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
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};
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class ConditionScript : public ScriptObject
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class TC_GAME_API ConditionScript : public ScriptObject
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{
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protected:
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@@ -581,7 +581,7 @@ class ConditionScript : public ScriptObject
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virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
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};
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class VehicleScript : public ScriptObject
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class TC_GAME_API VehicleScript : public ScriptObject
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{
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protected:
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@@ -608,14 +608,14 @@ class VehicleScript : public ScriptObject
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virtual void OnRemovePassenger(Vehicle* /*veh*/, Unit* /*passenger*/) { }
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};
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class DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
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class TC_GAME_API DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
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{
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protected:
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DynamicObjectScript(const char* name);
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};
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class TransportScript : public ScriptObject, public UpdatableScript<Transport>
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class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript<Transport>
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{
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protected:
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@@ -636,7 +636,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
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virtual void OnRelocate(Transport* /*transport*/, uint32 /*waypointId*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { }
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};
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class AchievementCriteriaScript : public ScriptObject
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class TC_GAME_API AchievementCriteriaScript : public ScriptObject
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{
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protected:
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@@ -648,7 +648,7 @@ class AchievementCriteriaScript : public ScriptObject
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virtual bool OnCheck(Player* source, Unit* target) = 0;
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};
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class PlayerScript : public UnitScript
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class TC_GAME_API PlayerScript : public UnitScript
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{
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protected:
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@@ -745,7 +745,7 @@ class PlayerScript : public UnitScript
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virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
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};
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class AccountScript : public ScriptObject
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class TC_GAME_API AccountScript : public ScriptObject
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{
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protected:
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@@ -772,7 +772,7 @@ class AccountScript : public ScriptObject
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virtual void OnFailedPasswordChange(uint32 /*accountId*/) {}
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};
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class GuildScript : public ScriptObject
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class TC_GAME_API GuildScript : public ScriptObject
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{
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protected:
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@@ -813,7 +813,7 @@ class GuildScript : public ScriptObject
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virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
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};
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class GroupScript : public ScriptObject
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class TC_GAME_API GroupScript : public ScriptObject
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{
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protected:
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@@ -843,11 +843,11 @@ class GroupScript : public ScriptObject
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// namespace
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// {
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typedef std::list<std::string> UnusedScriptNamesContainer;
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extern UnusedScriptNamesContainer UnusedScriptNames;
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TC_GAME_API extern UnusedScriptNamesContainer UnusedScriptNames;
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// }
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// Manages registration, loading, and execution of scripts.
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class ScriptMgr
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class TC_GAME_API ScriptMgr
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{
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friend class ScriptObject;
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