Core/Scripts: Sharpbeak update

By Malcrom
This commit is contained in:
Aokromes
2017-01-12 02:50:07 +01:00
committed by GitHub
parent 5e99388981
commit 5317a81395

View File

@@ -133,14 +133,18 @@ public:
}
};
/*######
## npc_sharpbeak
######*/
enum Sharpbeak
{
SPELL_TAXI_CAMP_TO_JINTHAALOR = 80657,
SPELL_TAXI_JINTHAALOR_TO_CAMP = 94120,
SPELL_EJECT_ALL_PASSENGERS = 50630
};
G3D::Vector3 const firstPath[13] =
G3D::Vector3 const firstPath[12] =
{
{ -79.13181f, -4038.275f, 114.5022f },
{ -70.66745f, -4034.817f, 123.6146f },
@@ -153,13 +157,11 @@ G3D::Vector3 const firstPath[13] =
{ 74.8351f, -3768.84f, 279.839f },
{ -53.0104f, -3582.62f, 287.755f },
{ -169.123f, -3582.08f, 282.866f },
{ -241.8403f, -3625.01f, 247.4203f },
{ -241.8403f, -3625.01f, 247.4203f }
};
G3D::Vector3 const secondPath[21] =
G3D::Vector3 const secondPath[19] =
{
{ -241.606f, -3627.713f, 236.61870f },
{ -241.606f, -3627.713f, 236.61870f },
{ -235.6163f, -3624.076f, 239.6081f },
{ -226.8698f, -3623.929f, 244.8882f },
@@ -178,50 +180,50 @@ G3D::Vector3 const secondPath[21] =
{ -35.45139f, -4047.543f, 133.2071f },
{ -59.21181f, -4051.257f, 128.0297f },
{ -76.90625f, -4040.207f, 126.0433f },
{ -77.51563f, -4022.026f, 123.2135f },
{ -77.51563f, -4022.026f, 123.2135f }
};
class npc_sharpbeak : public CreatureScript
{
public:
npc_sharpbeak() : CreatureScript("npc_sharpbeak") { }
struct npc_sharpbeak_AI : public VehicleAI
struct npc_sharpbeak_AI : public ScriptedAI
{
npc_sharpbeak_AI(Creature* creature) : VehicleAI(creature) { }
void IsSummonedBy(Unit* /*summoner*/) override
npc_sharpbeak_AI(Creature* creature) : ScriptedAI(creature)
{
me->SetCanFly(true);
}
void IsSummonedBy(Unit* summoner) override
{
uint32 summonedBySpell = me->GetUInt32Value(UNIT_CREATED_BY_SPELL);
// means we were not created by spell
if (!summonedBySpell)
return;
me->SetCanFly(true);
switch (summonedBySpell)
{
case SPELL_TAXI_CAMP_TO_JINTHAALOR: // spellid one
me->GetMotionMaster()->MoveSmoothPath(1, firstPath, 13, false);
me->GetMotionMaster()->MoveSmoothPath(1, firstPath, 12, false);
break;
case SPELL_TAXI_JINTHAALOR_TO_CAMP: // spellid two
me->GetMotionMaster()->MoveSmoothPath(1, secondPath, 21, false);
me->GetMotionMaster()->MoveSmoothPath(1, secondPath, 19, false);
break;
}
}
void MovementInform(uint32 type, uint32 pointId) override
{
if (type == EFFECT_MOTION_TYPE && pointId == 1)
{
DoCast(SPELL_EJECT_ALL_PASSENGERS);
me->DespawnOrUnsummon(Seconds(2).count());
me->DespawnOrUnsummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_sharpbeak_AI(creature);