From 536b00fb63cdd7e1f2f32164b9fddffc93a89cb7 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 23 Feb 2020 03:47:04 +0100 Subject: [PATCH] Core/Packets: use plain game time when sending db reply packets --- src/server/game/Handlers/QueryHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 767975a89ef..6cbca1b8631 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -557,7 +557,7 @@ void WorldSession::HandleDBQueryBulk(WorldPackets::Query::DBQueryBulk& packet) { WorldPackets::Query::DBReply response; response.TableHash = packet.TableHash; - response.Timestamp = GameTime::GetGameTime() + (5 * IN_MILLISECONDS); // according to sniffs the server sends its local time + 5 seconds + response.Timestamp = GameTime::GetGameTime(); if (store->HasRecord(rec.RecordID)) {