Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 12:32:21 +01:00
parent 02525acccb
commit 5416b734e4
29 changed files with 81 additions and 81 deletions

View File

@@ -421,7 +421,7 @@ public:
float x, y, z;
me->GetPosition(x, y, z);
me->Relocate(x, y, z + 0.94f);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(true);
me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE);
WorldPacket data; //send update position to client
me->BuildHeartBeatMsg(&data);