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Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
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@@ -421,7 +421,7 @@ public:
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float x, y, z;
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me->GetPosition(x, y, z);
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me->Relocate(x, y, z + 0.94f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetLevitate(true);
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me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE);
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WorldPacket data; //send update position to client
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me->BuildHeartBeatMsg(&data);
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