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Scripts/Maps: ported WorldMapScript database implementation and ported Deeprun Tram script and removed unnecessary parts from it.
*thx to Annakin?
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@@ -102,6 +102,10 @@ template<>
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struct is_script_database_bound<AchievementCriteriaScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<WorldMapScript>
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: std::true_type { };
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enum Spells
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{
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SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084
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