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* Update AiReaction enum.
--HG-- branch : trunk
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@@ -8990,7 +8990,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
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victim->SetInCombatWith(this);
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AddThreat(victim, 0.0f);
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this->ToCreature()->SendAIReaction(AI_REACTION_AGGRO);
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this->ToCreature()->SendAIReaction(AI_REACTION_HOSTILE);
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this->ToCreature()->CallAssistance();
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}
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@@ -13895,7 +13895,7 @@ void Unit::SendPetAIReaction(uint64 guid)
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WorldPacket data(SMSG_AI_REACTION, 8 + 4);
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data << uint64(guid);
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data << uint32(AI_REACTION_AGGRO);
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data << uint32(AI_REACTION_HOSTILE);
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owner->ToPlayer()->GetSession()->SendPacket(&data);
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}
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