[7920] Ignore racial skill and skills without recipes in .learn all_recipes. Cleanup code. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-31 16:19:01 -05:00
parent f92e8315cf
commit 552e08b3f0
6 changed files with 62 additions and 65 deletions

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@@ -597,6 +597,7 @@ class ChatHandler
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode,char const* args);
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
private:

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@@ -1277,7 +1277,7 @@ struct SkillLineEntry
uint32 spellIcon; // 37 m_spellIconID
//char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
// 54 string flags
// 55 m_canLink
uint32 canLink; // 55 m_canLink (prof. with recipes
};
struct SkillLineAbilityEntry

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@@ -81,7 +81,7 @@ const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx";
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellCastTimefmt[]="nixx";

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@@ -3890,6 +3890,40 @@ bool ChatHandler::HandleCombatStopCommand(const char* args)
return true;
}
void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
{
uint32 classmask = player->getClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
// wrong skill
if( skillLine->skillId != skill_id)
continue;
// not high rank
if(skillLine->forward_spellid )
continue;
// skip racial skills
if (skillLine->racemask != 0)
continue;
// skip wrong class skills
if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,player,false))
continue;
player->learnSpell(skillLine->spellId,false);
}
}
bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
{
uint32 classmask = m_session->GetPlayer()->getClassMask();
@@ -3900,31 +3934,10 @@ bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
if( !skillInfo )
continue;
if( skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY )
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
skillInfo->canLink) // only prof. with recipes have
{
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if( !skillLine )
continue;
// skip racial skills
if( skillLine->racemask != 0 )
continue;
// skip wrong class skills
if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
if( skillLine->skillId != i || skillLine->forward_spellid )
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
continue;
m_session->GetPlayer()->learnSpell(skillLine->spellId,false);
}
HandleLearnSkillRecipesHelper(m_session->GetPlayer(),skillInfo->id);
}
}
@@ -3958,55 +3971,39 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
wstrToLower( wnamepart );
uint32 classmask = m_session->GetPlayer()->getClassMask();
std::string name;
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
SkillLineEntry const *targetSkillInfo = NULL;
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if( !skillInfo )
if (!skillInfo)
continue;
if( skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY )
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->canLink) // only prof with recipes have set
continue;
int loc = GetSessionDbcLocale();
std::string name = skillInfo->name[loc];
name = skillInfo->name[loc];
if(Utf8FitTo(name, wnamepart))
{
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if( !skillLine )
continue;
if( skillLine->skillId != i || skillLine->forward_spellid )
continue;
// skip racial skills
if( skillLine->racemask != 0 )
continue;
// skip wrong class skills
if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
continue;
if( !target->HasSpell(spellInfo->Id) )
m_session->GetPlayer()->learnSpell(skillLine->spellId,false);
}
uint16 maxLevel = target->GetPureMaxSkillValue(skillInfo->id);
target->SetSkill(skillInfo->id, maxLevel, maxLevel);
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
targetSkillInfo = skillInfo;
break;
}
}
return false;
if(!targetSkillInfo)
return false;
HandleLearnSkillRecipesHelper(target,targetSkillInfo->id);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
target->SetSkill(targetSkillInfo->id, maxLevel, maxLevel);
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
}
bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)

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@@ -91,9 +91,9 @@ enum AuraType
SPELL_AURA_PROC_TRIGGER_DAMAGE = 43,
SPELL_AURA_TRACK_CREATURES = 44,
SPELL_AURA_TRACK_RESOURCES = 45,
SPELL_AURA_46 = 46, // Ignore all Gear test spells
SPELL_AURA_46 = 46, // Ignore all Gear test spells
SPELL_AURA_MOD_PARRY_PERCENT = 47,
SPELL_AURA_48 = 48, // One periodic spell
SPELL_AURA_48 = 48, // One periodic spell
SPELL_AURA_MOD_DODGE_PERCENT = 49,
SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50,
SPELL_AURA_MOD_BLOCK_PERCENT = 51,
@@ -135,7 +135,7 @@ enum AuraType
SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN = 87,
SPELL_AURA_MOD_HEALTH_REGEN_PERCENT = 88,
SPELL_AURA_PERIODIC_DAMAGE_PERCENT = 89,
SPELL_AURA_90 = 90, // old SPELL_AURA_MOD_RESIST_CHANCE
SPELL_AURA_90 = 90, // old SPELL_AURA_MOD_RESIST_CHANCE
SPELL_AURA_MOD_DETECT_RANGE = 91,
SPELL_AURA_PREVENTS_FLEEING = 92,
SPELL_AURA_MOD_UNATTACKABLE = 93,

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@@ -9278,7 +9278,6 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
break;
}
if(pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();