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Core/Scripts: Split the huge scriptloader into smaller pieces
* Each subdirectory contains it's own translation unit now which is responsible for loading it's directory * Improves merging & decoupling between 3.3.5 <-> 6.x * Removes unused Battleground loader * Ref #15671
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# Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# file(GLOB_RECURSE sources_Custom Custom/*.cpp Custom/*.h)
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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# ${sources_Custom}
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)
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message(" -> Prepared: Custom")
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25
src/server/scripts/Custom/custom_script_loader.cpp
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25
src/server/scripts/Custom/custom_script_loader.cpp
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// This is where scripts' loading functions should be declared:
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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void AddCustomScripts()
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{
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}
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