Core/Scripts: Split the huge scriptloader into smaller pieces

* Each subdirectory contains it's own translation unit now
  which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
This commit is contained in:
Naios
2016-02-21 02:37:33 +01:00
parent 3829a73e14
commit 5534915f74
27 changed files with 1651 additions and 2296 deletions

View File

@@ -1,18 +0,0 @@
# Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# file(GLOB_RECURSE sources_Custom Custom/*.cpp Custom/*.h)
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
# ${sources_Custom}
)
message(" -> Prepared: Custom")

View File

@@ -0,0 +1,25 @@
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// This is where scripts' loading functions should be declared:
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
}