diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index daa82c77676..dcb2855629d 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1768,7 +1768,11 @@ void Creature::Respawn(bool force) setDeathState(JUST_RESPAWNED); uint32 displayID = GetNativeDisplayId(); - SetDisplayId(displayID); + if (sObjectMgr->GetCreatureModelRandomGender(&displayID)) + { + SetDisplayId(displayID); + SetNativeDisplayId(displayID); + } GetMotionMaster()->InitDefault(); //Re-initialize reactstate that could be altered by movementgenerators