From 553ae42111441cec3f8cd9c794dc2d8ccd0c78db Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 8 Mar 2017 12:19:26 -0300 Subject: [PATCH] Core/Creature: restore previous behavior of random gender on respawn Little regression added with 253c0f3d07e05557daa3ffdd4e2a2af4256fb65e --- src/server/game/Entities/Creature/Creature.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index daa82c77676..dcb2855629d 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1768,7 +1768,11 @@ void Creature::Respawn(bool force) setDeathState(JUST_RESPAWNED); uint32 displayID = GetNativeDisplayId(); - SetDisplayId(displayID); + if (sObjectMgr->GetCreatureModelRandomGender(&displayID)) + { + SetDisplayId(displayID); + SetNativeDisplayId(displayID); + } GetMotionMaster()->InitDefault(); //Re-initialize reactstate that could be altered by movementgenerators