*Fix a vehicle crash, thanks Aokromes

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-04 16:37:55 -08:00
parent 722db7b74f
commit 558ceeb929

View File

@@ -232,7 +232,9 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// vehicles become the mover, so mover->GetVehicle() should never be true
// also, if the mover is a vehicle, it should never be on a transport
assert(mover && !mover->GetVehicle() && (!mover->IsVehicle() || !mover->GetTransport()));
assert(mover);
assert(!mover->GetVehicle());
assert((mover->IsVehicle() && !mover->GetTransport()) || !mover->IsVehicle());
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;