From 563de5bf204255a0814cfdb2e86c12cfc4c93d66 Mon Sep 17 00:00:00 2001 From: Keader Date: Fri, 9 Feb 2018 16:02:00 -0200 Subject: [PATCH] Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload ty sirikfoll :) --- .../scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 58eb328ddfb..47178a40075 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -1621,12 +1621,12 @@ public: } }; -class at_sindragosa_lair : public OnlyOnceAreaTriggerScript +class at_sindragosa_lair : public AreaTriggerScript { public: - at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { } + at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { } - bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override { if (InstanceScript* instance = player->GetInstanceScript()) {