diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b411db0d587..0e4452646a3 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -522,10 +522,6 @@ void GameObject::Update(uint32 diff) m_SkillupList.clear(); m_usetimes = 0; - // If nearby linked trap exists, respawn it - if (GameObject* linkedTrap = GetLinkedTrap()) - linkedTrap->SetLootState(GO_READY); - switch (GetGoType()) { case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now @@ -726,7 +722,7 @@ void GameObject::Update(uint32 diff) { // If nearby linked trap exists, despawn it if (GameObject* linkedTrap = GetLinkedTrap()) - linkedTrap->SetLootState(GO_JUST_DEACTIVATED); + linkedTrap->DespawnOrUnsummon(); //if Gameobject should cast spell, then this, but some GOs (type = 10) should be destroyed if (GetGoType() == GAMEOBJECT_TYPE_GOOBER)