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https://github.com/TrinityCore/TrinityCore.git
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Core/PacketIO: Updated and enabled vehicle opcodes
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@@ -24,104 +24,106 @@
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#include "ObjectAccessor.h"
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#include "VehiclePackets.h"
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void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
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void WorldSession::HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle)
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{
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_DISMISS_VEHICLE");
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ObjectGuid vehicleGUID = _player->GetCharmGUID();
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if (!vehicleGUID) // something wrong here...
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{
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recvData.rfinish(); // prevent warnings spam
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if (vehicleGUID.IsEmpty())
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return;
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}
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MovementInfo mi;
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_player->ValidateMovementInfo(&mi);
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_player->m_movementInfo = mi;
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_player->ValidateMovementInfo(&moveDismissVehicle.Status);
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_player->m_movementInfo = moveDismissVehicle.Status;
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_player->ExitVehicle();
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}
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void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData)
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void WorldSession::HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVehiclePrevSeat& /*requestVehiclePrevSeat*/)
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{
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_CHANGE_VEHICLE_SEATS");
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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{
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recvData.rfinish(); // prevent warnings spam
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return;
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}
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VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
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if (!seat->CanSwitchFromSeat())
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{
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recvData.rfinish(); // prevent warnings spam
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TC_LOG_ERROR("network", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, %s tried to switch seats but current seatflags %u don't permit that.",
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recvData.GetOpcode(), GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
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TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: %s tried to switch seats but current seatflags %u don't permit that.",
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GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
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return;
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}
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switch (recvData.GetOpcode())
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{
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case CMSG_REQUEST_VEHICLE_PREV_SEAT:
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GetPlayer()->ChangeSeat(-1, false);
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break;
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case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
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GetPlayer()->ChangeSeat(-1, true);
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break;
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case CMSG_MOVE_CHANGE_VEHICLE_SEATS:
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{
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MovementInfo movementInfo;
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GetPlayer()->ValidateMovementInfo(&movementInfo);
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vehicle_base->m_movementInfo = movementInfo;
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ObjectGuid accessory; // = extra.Data.guid;
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int8 seatId = -1;//extra.Data.byteData;
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if (vehicle_base->GetGUID() != movementInfo.guid)
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return;
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if (!accessory)
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GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
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else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
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{
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(seatId))
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vehUnit->HandleSpellClick(GetPlayer(), seatId);
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}
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break;
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}
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case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
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{
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ObjectGuid guid; // current vehicle guid
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recvData >> guid.ReadAsPacked();
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int8 seatId;
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recvData >> seatId;
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if (vehicle_base->GetGUID() == guid)
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GetPlayer()->ChangeSeat(seatId);
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else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(seatId))
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vehUnit->HandleSpellClick(GetPlayer(), seatId);
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break;
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}
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default:
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break;
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}
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GetPlayer()->ChangeSeat(-1, false);
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}
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void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data)
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void WorldSession::HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVehicleNextSeat& /*requestVehicleNextSeat*/)
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{
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// Read guid
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ObjectGuid guid;
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data >> guid;
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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return;
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
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if (!seat->CanSwitchFromSeat())
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{
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TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: %s tried to switch seats but current seatflags %u don't permit that.",
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GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
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return;
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}
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GetPlayer()->ChangeSeat(-1, true);
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}
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void WorldSession::HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChangeVehicleSeats& moveChangeVehicleSeats)
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{
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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return;
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VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
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if (!seat->CanSwitchFromSeat())
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{
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TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: %s tried to switch seats but current seatflags %u don't permit that.",
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GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
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return;
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}
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GetPlayer()->ValidateMovementInfo(&moveChangeVehicleSeats.Status);
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if (vehicle_base->GetGUID() != moveChangeVehicleSeats.Status.guid)
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return;
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vehicle_base->m_movementInfo = moveChangeVehicleSeats.Status;
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if (moveChangeVehicleSeats.DstVehicle.IsEmpty())
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GetPlayer()->ChangeSeat(-1, moveChangeVehicleSeats.DstSeatIndex != 255);
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else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), moveChangeVehicleSeats.DstVehicle))
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(moveChangeVehicleSeats.DstSeatIndex))
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vehUnit->HandleSpellClick(GetPlayer(), int8(moveChangeVehicleSeats.DstSeatIndex));
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}
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void WorldSession::HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::RequestVehicleSwitchSeat& requestVehicleSwitchSeat)
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{
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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return;
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VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
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if (!seat->CanSwitchFromSeat())
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{
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TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: %s tried to switch seats but current seatflags %u don't permit that.",
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GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
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return;
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}
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if (vehicle_base->GetGUID() == requestVehicleSwitchSeat.Vehicle)
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GetPlayer()->ChangeSeat(int8(requestVehicleSwitchSeat.SeatIndex));
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else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), requestVehicleSwitchSeat.Vehicle))
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(int8(requestVehicleSwitchSeat.SeatIndex)))
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vehUnit->HandleSpellClick(GetPlayer(), int8(requestVehicleSwitchSeat.SeatIndex));
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}
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void WorldSession::HandleRideVehicleInteract(WorldPackets::Vehicle::RideVehicleInteract& rideVehicleInteract)
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{
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if (Player* player = ObjectAccessor::FindPlayer(rideVehicleInteract.Vehicle))
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{
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if (!player->GetVehicleKit())
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return;
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@@ -134,31 +136,27 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data)
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}
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}
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void WorldSession::HandleEjectPassenger(WorldPacket& data)
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void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& ejectPassenger)
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{
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Vehicle* vehicle = _player->GetVehicleKit();
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if (!vehicle)
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{
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data.rfinish(); // prevent warnings spam
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TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
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return;
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}
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ObjectGuid guid;
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data >> guid;
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if (guid.IsUnit())
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if (ejectPassenger.Passenger.IsUnit())
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{
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
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Unit* unit = ObjectAccessor::GetUnit(*_player, ejectPassenger.Passenger);
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if (!unit) // creatures can be ejected too from player mounts
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{
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TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
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return;
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}
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if (!unit->IsOnVehicle(vehicle->GetBase()))
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{
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TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
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return;
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}
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@@ -167,16 +165,14 @@ void WorldSession::HandleEjectPassenger(WorldPacket& data)
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if (seat->IsEjectable())
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unit->ExitVehicle();
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else
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TC_LOG_ERROR("network", "%s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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TC_LOG_ERROR("network", "%s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
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}
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else
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TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
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void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit& /*requestVehicleExit*/)
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{
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
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if (Vehicle* vehicle = GetPlayer()->GetVehicle())
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{
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if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
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