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Core/Spells: Rename more SpellAttr9
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@@ -4943,7 +4943,7 @@ void SpellMgr::LoadSpellInfoCorrections()
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case SPELL_EFFECT_JUMP:
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case SPELL_EFFECT_JUMP_DEST:
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case SPELL_EFFECT_LEAP_BACK:
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if (!spellInfo->Speed && !spellInfo->SpellFamilyName && !spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
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if (!spellInfo->Speed && !spellInfo->SpellFamilyName && !spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
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spellInfo->Speed = SPEED_CHARGE;
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break;
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default:
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