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*Change the radius of dynamic object to normal. I cannot see any bug by myself using normal radius.
--HG-- branch : trunk
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@@ -81,7 +81,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
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SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
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SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
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SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
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SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2);
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SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
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SetFloatValue( DYNAMICOBJECT_POS_X, x );
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SetFloatValue( DYNAMICOBJECT_POS_Y, y );
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SetFloatValue( DYNAMICOBJECT_POS_Z, z );
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