*Change the radius of dynamic object to normal. I cannot see any bug by myself using normal radius.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-30 22:58:08 -05:00
parent d44d827200
commit 570b148264
2 changed files with 1 additions and 2 deletions

View File

@@ -81,7 +81,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2);
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
SetFloatValue( DYNAMICOBJECT_POS_X, x );
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
SetFloatValue( DYNAMICOBJECT_POS_Z, z );