From 5722d5c402c8fc8a340d1f6f81d34f2162ef8f1a Mon Sep 17 00:00:00 2001 From: Biglad Date: Tue, 6 Oct 2009 15:15:26 +0100 Subject: [PATCH] * Update death checks to prevent death in ghost form, this "should" finnaly fix the perma death bug --HG-- branch : trunk --- src/game/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 98760807e4f..4d21945fe3e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11960,8 +11960,8 @@ void Unit::SetHealth(uint32 val) if(getDeathState() == JUST_DIED) val = 0; // causes instant permadeath if you exit game while in combat?! :-| - //else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0) - // val = 1; + else if((GetTypeId() == TYPEID_PLAYER) && (getDeathState() & (DEAD | DEAD_FALLING)) != 0) + val = 1; else { uint32 maxHealth = GetMaxHealth();