From 57553ed96a0a191d12ea30eaefffedd37fa51ca1 Mon Sep 17 00:00:00 2001 From: tkrokli Date: Mon, 12 Feb 2018 22:22:34 +0100 Subject: [PATCH] Build fix (unused parameter 'stack' in Unit.cpp) Ref. commit 4d14f613f3d0dc579e2ca4b8dead65ac6e43965d --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ee89eab0cbc..aa21f7d633c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7254,7 +7254,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage return DoneTotalMod; } -uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) const +uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 /*stack*/) const { if (!spellProto || damagetype == DIRECT_DAMAGE) return pdamage;