Add function to update orientation of unit (for both server andclient). by NoFantasy

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 17:48:45 +01:00
parent 2925dfcfc4
commit 57bdbdc0ca
3 changed files with 14 additions and 14 deletions

View File

@@ -6623,13 +6623,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
bool triggered = (trig_str != NULL);
// update orientation at server
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
// and client
WorldPacket data;
caster->BuildHeartBeatMsg(&data);
caster->SendMessageToSet(&data,true);
caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(m_session->GetPlayer(),spell,triggered);
@@ -6714,13 +6708,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
bool triggered = (trig_str != NULL);
// update orientation at server
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
// and client
WorldPacket data;
caster->BuildHeartBeatMsg(&data);
caster->SendMessageToSet(&data,true);
caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(caster->getVictim(),spell,triggered);