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Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING_CINEMATIC and CMSG_COMPLETE_MOVIE (#24135)
* Server/PacketIO: Enable SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE. * Update SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE to new Format. Signed-off-by: AriDEV <aridev666@gmail.com> # Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp * Core/Scripts: Add server-side script support for movie completion (#18308) # Conflicts: # src/server/game/Entities/Player/Player.h # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Scripting/ScriptMgr.h # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes # Conflicts: # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * Core/Protocol: Implemented CMSG_OPENING_CINEMATIC # Conflicts: # src/server/game/Handlers/GuildHandler.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * fix build Co-authored-by: Krudor <erikstrandberg93@hotmail.com> Co-authored-by: MitchesD <majklprofik@seznam.cz> Co-authored-by: Kaelima <kaelima@live.se>
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@@ -710,6 +710,9 @@ class TC_GAME_API PlayerScript : public ScriptObject
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// Called after a player's quest status has been changed
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virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
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// Called when a player completes a movie
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virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
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// Called when a player presses release when he died
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virtual void OnPlayerRepop(Player* /*player*/) { }
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};
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@@ -1021,6 +1024,7 @@ class TC_GAME_API ScriptMgr
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
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void OnQuestObjectiveProgress(Player* player, Quest const* quest, uint32 objectiveIndex, uint16 progress);
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void OnQuestStatusChange(Player* player, uint32 questId);
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void OnMovieComplete(Player* player, uint32 movieId);
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void OnPlayerRepop(Player* player);
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public: /* AccountScript */
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