Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING_CINEMATIC and CMSG_COMPLETE_MOVIE (#24135)

* Server/PacketIO: Enable SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE.

* Update SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE to new Format.

Signed-off-by: AriDEV <aridev666@gmail.com>

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Packets/MiscPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp

* Core/Scripts: Add server-side script support for movie completion (#18308)

# Conflicts:
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Scripting/ScriptMgr.h
#	src/server/game/Server/Packets/MiscPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/WorldSession.h

* Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes

# Conflicts:
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/WorldSession.h

* Core/Protocol: Implemented CMSG_OPENING_CINEMATIC

# Conflicts:
#	src/server/game/Handlers/GuildHandler.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/WorldSession.h

* fix build

Co-authored-by: Krudor <erikstrandberg93@hotmail.com>
Co-authored-by: MitchesD <majklprofik@seznam.cz>
Co-authored-by: Kaelima <kaelima@live.se>
This commit is contained in:
ForesterDev
2020-02-08 23:37:34 +04:00
committed by GitHub
parent f87a4543ad
commit 58313fc330
11 changed files with 132 additions and 14 deletions

View File

@@ -710,6 +710,9 @@ class TC_GAME_API PlayerScript : public ScriptObject
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
// Called when a player completes a movie
virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
// Called when a player presses release when he died
virtual void OnPlayerRepop(Player* /*player*/) { }
};
@@ -1021,6 +1024,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnQuestObjectiveProgress(Player* player, Quest const* quest, uint32 objectiveIndex, uint16 progress);
void OnQuestStatusChange(Player* player, uint32 questId);
void OnMovieComplete(Player* player, uint32 movieId);
void OnPlayerRepop(Player* player);
public: /* AccountScript */