Boss/Script: Remove Hex Lord Malacrass wrong equipment from the script and use the one from the DB

This commit is contained in:
Killyana
2020-05-25 15:52:23 +02:00
parent e6db72d586
commit 5856f520bb
2 changed files with 2 additions and 3 deletions

View File

@@ -285,9 +285,6 @@ class boss_hexlord_malacrass : public CreatureScript
Initialize();
SpawnAdds();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 46916);
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
}
void JustEngagedWith(Unit* who) override