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Core/Spells: Spell system updates (don't even try to compile this)
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@@ -78,7 +78,7 @@ Map* MapManager::CreateBaseMap(uint32 id)
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map = new MapInstanced(id, i_gridCleanUpDelay);
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else
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{
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map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
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map = new Map(id, i_gridCleanUpDelay, 0, DIFFICULTY_NONE);
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map->LoadRespawnTimes();
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}
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