From 58c9d7188fa7ef8064b32c207a9726e33ce79e92 Mon Sep 17 00:00:00 2001 From: "dr.skull" Date: Thu, 23 Aug 2012 17:46:14 +0200 Subject: [PATCH] Sentry Totem can be unsummoned by totem timers opcode Signed-off-by: dr.skull --- src/server/game/Handlers/SpellHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index d7bb10e8ba3..b9e5523fd23 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -514,8 +514,8 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) return; Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]); - // Don't unsummon sentry totem - if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY) + + if (totem && totem->isTotem()) totem->ToTotem()->UnSummon(); }