Core/Mmaps: Use mmaps if enabled when re-generating point-movement path after speed changes. (often used by pets)

This commit is contained in:
kaelima
2012-08-31 11:58:45 +02:00
parent 554e88dd63
commit 58d250ce83

View File

@@ -59,7 +59,7 @@ bool PointMovementGenerator<T>::Update(T* unit, const uint32& /*diff*/)
{
i_recalculateSpeed = false;
Movement::MoveSplineInit init(unit);
init.MoveTo(i_x, i_y, i_z);
init.MoveTo(i_x, i_y, i_z, m_generatePath);
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(speed);
init.Launch();