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Core/Commands: Added "createGameAccount" argument to .bnetaccount create command (default true) to opt out of creating the initial game account
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@@ -21,6 +21,7 @@
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#include "Language.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Util.h"
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class battlenet_account_commandscript : public CommandScript
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{
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@@ -84,7 +85,12 @@ public:
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return false;
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}
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switch (Battlenet::AccountMgr::CreateBattlenetAccount(std::string(accountName), std::string(password)))
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char* createGameAccountParam = strtok(NULL, " ");
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bool createGameAccount = true;
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if (createGameAccountParam)
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createGameAccount = StringToBool(createGameAccountParam);
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switch (Battlenet::AccountMgr::CreateBattlenetAccount(std::string(accountName), std::string(password), createGameAccount))
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{
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case AccountOpResult::AOR_OK:
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handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
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@@ -417,7 +423,11 @@ public:
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uint8 index = Battlenet::AccountMgr::GetMaxIndex(accountId) + 1;
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std::string accountName = std::to_string(accountId) + '#' + std::to_string(uint32(index));
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switch (sAccountMgr->CreateAccount(accountName, "DUMMY", bnetAccountName, accountId, index))
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// Generate random hex string for password, these accounts must not be logged on with GRUNT
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BigNumber randPassword;
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randPassword.SetRand(8 * 16);
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switch (sAccountMgr->CreateAccount(accountName, ByteArrayToHexStr(randPassword.AsByteArray().get(), randPassword.GetNumBytes()), bnetAccountName, accountId, index))
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{
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case AccountOpResult::AOR_OK:
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handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName.c_str());
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