mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
Core: Fix more warnings
--HG-- branch : trunk
This commit is contained in:
@@ -95,7 +95,7 @@ class AreaTrigger_at_coilfang_waterfall : public AreaTriggerScript
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{
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}
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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{
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if (GameObject* pGo = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f))
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if (pGo->getLootState() == GO_READY)
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@@ -127,7 +127,7 @@ class AreaTrigger_at_legion_teleporter : public AreaTriggerScript
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{
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}
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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{
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if (player->isAlive() && !player->isInCombat())
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{
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@@ -164,7 +164,7 @@ class AreaTrigger_at_ravenholdt : public AreaTriggerScript
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{
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}
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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{
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if (player->GetQuestStatus(QUEST_MANOR_RAVENHOLDT) == QUEST_STATUS_INCOMPLETE)
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player->KilledMonsterCredit(NPC_RAVENHOLDT, 0);
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@@ -234,7 +234,7 @@ class AreaTrigger_at_stormwright_shelf : public AreaTriggerScript
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{
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}
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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{
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if (!player->isDead() && player->GetQuestStatus(QUEST_STRENGTH_OF_THE_TEMPEST) == QUEST_STATUS_INCOMPLETE)
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player->CastSpell(player, SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST, false);
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@@ -262,7 +262,7 @@ class AreaTrigger_at_scent_larkorwi : public AreaTriggerScript
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{
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}
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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{
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if (!player->isDead() && player->GetQuestStatus(QUEST_SCENT_OF_LARKORWI) == QUEST_STATUS_INCOMPLETE)
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{
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@@ -1176,7 +1176,7 @@ class go_massive_seaforium_charge : public GameObjectScript
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public:
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go_massive_seaforium_charge() : GameObjectScript("go_massive_seaforium_charge") { }
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bool OnGossipHello(Player* pPlayer, GameObject *pGo)
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bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGo)
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{
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pGo->SetLootState(GO_JUST_DEACTIVATED);
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return true;
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@@ -62,6 +62,7 @@ public:
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//Buff timer (only buff when we are alive and not in combat
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if (!me->isInCombat() && me->isAlive())
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{
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if (BuffTimer <= diff)
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{
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//Find a spell that targets friendly and applies an aura (these are generally buffs)
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@@ -80,6 +81,7 @@ public:
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}//Try agian in 30 seconds
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else BuffTimer = 30000;
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} else BuffTimer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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@@ -185,17 +185,17 @@ there is no difference here (except that default text is chosen with `gameobject
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# formulas to calculate unlearning cost
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###*/
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int32 DoLearnCost(Player* /*pPlayer*/) //tailor, alchemy
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uint32 DoLearnCost(Player* /*pPlayer*/) //tailor, alchemy
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{
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return 200000;
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}
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int32 DoHighUnlearnCost(Player* /*pPlayer*/) //tailor, alchemy
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uint32 DoHighUnlearnCost(Player* /*pPlayer*/) //tailor, alchemy
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{
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return 1500000;
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}
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int32 DoMedUnlearnCost(Player* pPlayer) //blacksmith, leatherwork
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uint32 DoMedUnlearnCost(Player* pPlayer) //blacksmith, leatherwork
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{
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uint8 level = pPlayer->getLevel();
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if (level < 51)
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@@ -206,7 +206,7 @@ int32 DoMedUnlearnCost(Player* pPlayer) //blacksmith, leath
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return 1000000;
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}
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int32 DoLowUnlearnCost(Player* pPlayer) //blacksmith
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uint32 DoLowUnlearnCost(Player* pPlayer) //blacksmith
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{
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uint8 level = pPlayer->getLevel();
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if (level < 66)
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@@ -634,7 +634,7 @@ public:
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Reset();
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}
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void PatientSaved(Creature* soldier, Player* pPlayer, Location* Point)
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void PatientSaved(Creature* /*soldier*/, Player* pPlayer, Location* Point)
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{
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if (pPlayer && PlayerGUID == pPlayer->GetGUID())
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{
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