From 5931ab55f60ea558565a30436189df60ddaca5b8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 25 Jun 2022 19:50:07 +0200 Subject: [PATCH] Core/Maps: fixed a typo in world state loading that caused all world states to become realm wide --- src/server/game/World/WorldStates/WorldStateMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/World/WorldStates/WorldStateMgr.cpp b/src/server/game/World/WorldStates/WorldStateMgr.cpp index b214493cc45..c9f6c19d55b 100644 --- a/src/server/game/World/WorldStates/WorldStateMgr.cpp +++ b/src/server/game/World/WorldStates/WorldStateMgr.cpp @@ -42,7 +42,7 @@ void WorldStateMgr::LoadFromDB() uint32 defaultValue = fields[1].GetInt32(); Optional mapId; if (!fields[2].IsNull()) - fields[2].GetUInt32(); + mapId = fields[2].GetUInt32(); if (mapId.has_value()) _mapWorldStates[*mapId][id] = defaultValue;