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Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are not wished inside the ScriptMgr
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@@ -38,10 +38,10 @@
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#include "MiscPackets.h"
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MapManager::MapManager()
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: _nextInstanceId(0), _scheduledScripts(0)
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{
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i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
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i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
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_nextInstanceId = 0;
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}
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MapManager::~MapManager() { }
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