Core/Game: Move scheduled map scripts counter methods into MapManager

* Since those have nothing to do with core scripts and are
  not wished inside the ScriptMgr
This commit is contained in:
Naios
2016-04-02 22:37:51 +02:00
parent 26dcde94b3
commit 59e3cf82ac
8 changed files with 21 additions and 22 deletions

View File

@@ -1093,20 +1093,10 @@ class TC_GAME_API ScriptMgr
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
public: /* Scheduled scripts */
uint64 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }
uint64 DecreaseScheduledScriptCount() { return --_scheduledScripts; }
uint64 DecreaseScheduledScriptCount(uint64 count) { return _scheduledScripts -= count; }
bool IsScriptScheduled() const { return _scheduledScripts > 0; }
private:
uint32 _scriptCount;
//atomic op counter for active scripts amount
std::atomic<uint64> _scheduledScripts;
ScriptLoaderCallbackType _script_loader_callback;
};