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Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are not wished inside the ScriptMgr
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@@ -1093,20 +1093,10 @@ class TC_GAME_API ScriptMgr
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void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
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public: /* Scheduled scripts */
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uint64 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }
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uint64 DecreaseScheduledScriptCount() { return --_scheduledScripts; }
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uint64 DecreaseScheduledScriptCount(uint64 count) { return _scheduledScripts -= count; }
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bool IsScriptScheduled() const { return _scheduledScripts > 0; }
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private:
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uint32 _scriptCount;
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//atomic op counter for active scripts amount
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std::atomic<uint64> _scheduledScripts;
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ScriptLoaderCallbackType _script_loader_callback;
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};
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