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Merge remote-tracking branch 'origin/master' into 4.3.4
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@@ -22,13 +22,16 @@
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "GameObjectAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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#define GOSSIP_HELLO_DEMO1 "Build catapult."
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#define GOSSIP_HELLO_DEMO2 "Build demolisher."
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#define GOSSIP_HELLO_DEMO3 "Build siege engine."
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#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
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enum eWGqueuenpctext
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enum WGqueuenpctext
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{
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WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
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WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
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@@ -98,7 +101,8 @@ enum QuestIds
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uint8 const MAX_WINTERGRASP_VEHICLES = 4;
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uint32 const vehiclesList[MAX_WINTERGRASP_VEHICLES] = {
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uint32 const vehiclesList[MAX_WINTERGRASP_VEHICLES] =
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{
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NPC_WINTERGRASP_CATAPULT,
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NPC_WINTERGRASP_DEMOLISHER,
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NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE,
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@@ -135,7 +139,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */ , uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */, uint32 action)
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{
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player->CLOSE_GOSSIP_MENU();
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@@ -235,30 +235,6 @@ class achievement_bg_av_perfection : public AchievementCriteriaScript
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}
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};
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class achievement_wg_didnt_stand_a_chance : public AchievementCriteriaScript
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{
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public:
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achievement_wg_didnt_stand_a_chance() : AchievementCriteriaScript("achievement_wg_didnt_stand_a_chance") { }
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bool OnCheck(Player* source, Unit* target)
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{
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if (!target)
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return false;
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if (Player* victim = target->ToPlayer())
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{
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if (!victim->IsMounted())
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return false;
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if (Vehicle* vehicle = source->GetVehicle())
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if (vehicle->GetVehicleInfo()->m_ID == 244) // Wintergrasp Tower Cannon
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return true;
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}
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return false;
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}
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};
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class achievement_bg_sa_defense_of_ancients : public AchievementCriteriaScript
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{
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public:
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@@ -344,7 +320,6 @@ void AddSC_achievement_scripts()
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new achievement_bg_ic_mowed_down();
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new achievement_bg_sa_artillery();
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new achievement_sickly_gazelle();
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new achievement_wg_didnt_stand_a_chance();
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new achievement_everything_counts();
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new achievement_bg_av_perfection();
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new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
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