Core/Scripts: Add support for spawn specific C++ scripts

Closes #19247
This commit is contained in:
Krudor
2017-03-18 11:31:31 +01:00
committed by Shauren
parent 0a35c473c8
commit 5a36a2eb17
8 changed files with 40 additions and 10 deletions

View File

@@ -1714,7 +1714,7 @@ bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemp
CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
if (!baseTemplate)
baseTemplate = actTemplate;
GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);
GET_SCRIPT_RET(CreatureScript, (cData ? cData->ScriptId : baseTemplate->ScriptID), tmpscript, true);
return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map);
}