mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
*Update vehicle code.
*Show correct visual effects to other players. *Do not allow attack players on vehicle. *Only dismiss vehicle when it is summoned. --HG-- branch : trunk
This commit is contained in:
@@ -286,7 +286,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
|
||||
{
|
||||
flags2 = ((Player*)this)->GetUnitMovementFlags();
|
||||
|
||||
if(((Player*)this)->GetTransport())
|
||||
if(((Player*)this)->GetTransport() || ((Player*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
|
||||
flags2 |= MOVEMENTFLAG_ONTRANSPORT;
|
||||
else
|
||||
flags2 &= ~MOVEMENTFLAG_ONTRANSPORT;
|
||||
@@ -336,7 +336,10 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
|
||||
{
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
*data << (uint64)((Player*)this)->GetTransport()->GetGUID();
|
||||
if(((Player*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
|
||||
*data << (uint64)((Player*)this)->GetCharmGUID();
|
||||
else
|
||||
*data << (uint64)((Player*)this)->GetTransport()->GetGUID();
|
||||
*data << (float)((Player*)this)->GetTransOffsetX();
|
||||
*data << (float)((Player*)this)->GetTransOffsetY();
|
||||
*data << (float)((Player*)this)->GetTransOffsetZ();
|
||||
@@ -1619,7 +1622,17 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
|
||||
*data << m_positionY;
|
||||
*data << m_positionZ;
|
||||
*data << m_orientation;
|
||||
*data << uint32(0);
|
||||
if(GetTypeId() == TYPEID_PLAYER && ((Unit*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
|
||||
{
|
||||
*data << uint64(((Unit*)this)->GetCharmGUID());
|
||||
*data << float(((Player*)this)->GetTransOffsetX());
|
||||
*data << float(((Player*)this)->GetTransOffsetY());
|
||||
*data << float(((Player*)this)->GetTransOffsetZ());
|
||||
*data << float(((Player*)this)->GetTransOffsetO());
|
||||
*data << uint32(((Player*)this)->GetTransTime());
|
||||
*data << uint8(((Player*)this)->GetTransSeat());
|
||||
}
|
||||
*data << uint32(0); //fall time
|
||||
}
|
||||
|
||||
void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const
|
||||
@@ -1638,6 +1651,16 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
|
||||
*data << y;
|
||||
*data << z;
|
||||
*data << ang;
|
||||
if(GetTypeId() == TYPEID_PLAYER && ((Unit*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
|
||||
{
|
||||
*data << uint64(((Unit*)this)->GetCharmGUID());
|
||||
*data << float(((Player*)this)->GetTransOffsetX());
|
||||
*data << float(((Player*)this)->GetTransOffsetY());
|
||||
*data << float(((Player*)this)->GetTransOffsetZ());
|
||||
*data << float(((Player*)this)->GetTransOffsetO());
|
||||
*data << uint32(((Player*)this)->GetTransTime());
|
||||
*data << uint8(((Player*)this)->GetTransSeat());
|
||||
}
|
||||
*data << uint32(0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user