*Update vehicle code.

*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-09 13:39:23 -05:00
parent ba4e54f2f7
commit 5a71d93bd2
8 changed files with 76 additions and 46 deletions

View File

@@ -6437,6 +6437,7 @@ void Spell::SummonVehicle(uint32 entry, SummonPropertiesEntry const *properties)
if(!vehicle)
return;
vehicle->SetOwnerGUID(m_caster->GetGUID());
vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if(damage)