* Fix CRLF.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-01-13 18:22:31 +01:00
parent c27674a327
commit 5a9ef604e2
8 changed files with 190 additions and 190 deletions

View File

@@ -1850,13 +1850,13 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
continue;
}
// Moonkin Form passive
if (spellProto->Id == 69366)
{
//reduces all damage taken while Stunned
if (unitflag & UNIT_FLAG_STUNNED)
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
// Moonkin Form passive
if (spellProto->Id == 69366)
{
//reduces all damage taken while Stunned
if (unitflag & UNIT_FLAG_STUNNED)
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
break;
}
@@ -6566,21 +6566,21 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Sacred Shield
if (dummySpell->SpellFamilyFlags[1]&0x00080000)
{
if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL)
{
if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
&& (procSpell->SpellFamilyFlags[0] & 0x40000000))
{
basepoints0 = int32(float(damage)/12.0f);
CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID());
return true;
}
else
return false;
}
else
triggered_spell_id = 58597;
target = this;
if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL)
{
if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
&& (procSpell->SpellFamilyFlags[0] & 0x40000000))
{
basepoints0 = int32(float(damage)/12.0f);
CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID());
return true;
}
else
return false;
}
else
triggered_spell_id = 58597;
target = this;
break;
}
// Righteous Vengeance
@@ -8578,7 +8578,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
//= PvP states
// Green/Blue (can't attack)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
if(pTester->GetTeam()==pTarget->GetTeam())
return false;
@@ -8693,7 +8693,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
//= PvP states
// Green/Blue (non-attackable)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
if(pTester->GetTeam()==pTarget->GetTeam())
return true;
@@ -9575,14 +9575,14 @@ void Unit::UnsummonAllTotems()
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
{
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1));
data.append(pVictim->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
data << uint32(OverHeal);
data << uint32(0); // Absorb amount
data << uint8(critical ? 1 : 0);
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1));
data.append(pVictim->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
data << uint32(OverHeal);
data << uint32(0); // Absorb amount
data << uint8(critical ? 1 : 0);
SendMessageToSet(&data, true);
}
@@ -10673,13 +10673,13 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
if (itr->type == spellInfo->Mechanic)
return true;
}
for (int i=0;i<3;++i)
{
// State/effect immunities applied by aura expect full spell immunity
// However function also check for mechanic, so ignore that for now
if (IsImmunedToSpellEffect(spellInfo, i, false))
return true;
for (int i=0;i<3;++i)
{
// State/effect immunities applied by aura expect full spell immunity
// However function also check for mechanic, so ignore that for now
if (IsImmunedToSpellEffect(spellInfo, i, false))
return true;
}
if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
@@ -11123,25 +11123,25 @@ void Unit::Mount(uint32 mount, uint32 VehicleId)
((Player*)this)->UnsummonPetTemporaryIfAny();
}
if(VehicleId !=0)
{
if(VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
{
if (CreateVehicleKit(VehicleId))
{
GetVehicleKit()->Reset();
// Send others that we now have a vehicle
WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
data.appendPackGUID(GetGUID());
data << uint32(VehicleId);
SendMessageToSet( &data,true );
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
((Player*)this)->GetSession()->SendPacket( &data );
}
}
if(VehicleId !=0)
{
if(VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
{
if (CreateVehicleKit(VehicleId))
{
GetVehicleKit()->Reset();
// Send others that we now have a vehicle
WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
data.appendPackGUID(GetGUID());
data << uint32(VehicleId);
SendMessageToSet( &data,true );
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
((Player*)this)->GetSession()->SendPacket( &data );
}
}
}
}
@@ -11170,15 +11170,15 @@ void Unit::Unmount()
else
((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
}
if(GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, 8+4 );
data.appendPackGUID(GetGUID());
data << uint32(0);
((Player*)this)->SendMessageToSet(&data, true);
// Remove vehicle class from player
RemoveVehicleKit();
if(GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, 8+4 );
data.appendPackGUID(GetGUID());
data << uint32(0);
((Player*)this)->SendMessageToSet(&data, true);
// Remove vehicle class from player
RemoveVehicleKit();
}
}
@@ -11524,9 +11524,9 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
if ((*iter)->GetCasterGUID() == GetGUID())
return true;
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
float visibleDistance = 7.5f;
//Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
float visibleDistance = 7.5f;
//Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f;
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
//based on wowwiki every 5 mod we have 1 more level diff in calculation
@@ -14988,20 +14988,20 @@ bool Unit::CreateVehicleKit(uint32 id)
return true;
}
void Unit::RemoveVehicleKit()
{
if (!m_vehicleKit)
return;
m_vehicleKit->Uninstall();
delete m_vehicleKit;
m_vehicleKit = NULL;
m_updateFlag &= ~UPDATEFLAG_VEHICLE;
m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
void Unit::RemoveVehicleKit()
{
if (!m_vehicleKit)
return;
m_vehicleKit->Uninstall();
delete m_vehicleKit;
m_vehicleKit = NULL;
m_updateFlag &= ~UPDATEFLAG_VEHICLE;
m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
Unit *Unit::GetVehicleBase() const