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[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states. --HG-- branch : trunk
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@@ -1826,7 +1826,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
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}
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Map *map = GetMap();
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GameObject *go = new GameObject();
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if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1))
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if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
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{
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delete go;
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return NULL;
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