[7612] Move SMSG_TRIGGER_CINEMATIC and SMSG_TRIGGER_MOVIE to functions and use its instead explicit packet creating. Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-05 16:25:00 -05:00
parent 81ef5e632f
commit 5acc0c057b
4 changed files with 26 additions and 20 deletions

View File

@@ -711,23 +711,15 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if(cEntry->CinematicSequence)
{
data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(cEntry->CinematicSequence);
SendPacket( &data );
}
else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
{
data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(rEntry->CinematicSequence);
SendPacket( &data );
}
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
// send new char string if not empty
if (!sWorld.GetNewCharString().empty())
chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
}
}
}
if (!pCurrChar->GetMap()->Add(pCurrChar))