Scripts/Spells: Moved all special target filtering cases to scripts

This commit is contained in:
Shauren
2011-01-22 17:21:24 +01:00
parent c2690f748b
commit 5adf9c5d30
15 changed files with 957 additions and 671 deletions

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@@ -352,6 +352,57 @@ class spell_bronjahm_soulstorm_visual : public SpellScriptLoader
}
};
class DistanceCheck
{
public:
explicit DistanceCheck(Unit* _caster) : caster(_caster) { }
bool operator() (Unit* unit)
{
if (caster->GetExactDist2d(unit) <= 10.0f)
return true;
return false;
}
Unit* caster;
};
class spell_bronjahm_soulstorm_targeting : public SpellScriptLoader
{
public:
spell_bronjahm_soulstorm_targeting() : SpellScriptLoader("spell_bronjahm_soulstorm_targeting") { }
class spell_bronjahm_soulstorm_targeting_SpellScript : public SpellScript
{
PrepareSpellScript(spell_bronjahm_soulstorm_targeting_SpellScript);
void FilterTargetsInitial(std::list<Unit*>& unitList)
{
unitList.remove_if(DistanceCheck(GetCaster()));
sharedUnitList = unitList;
}
// use the same target for first and second effect
void FilterTargetsSubsequent(std::list<Unit*>& unitList)
{
unitList = sharedUnitList;
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_bronjahm_soulstorm_targeting_SpellScript::FilterTargetsInitial, EFFECT_1, TARGET_UNIT_AREA_ENEMY_DST);
OnUnitTargetSelect += SpellUnitTargetFn(spell_bronjahm_soulstorm_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_2, TARGET_UNIT_AREA_ENEMY_DST);
}
std::list<Unit*> sharedUnitList;
};
SpellScript* GetSpellScript() const
{
return new spell_bronjahm_soulstorm_targeting_SpellScript();
}
};
void AddSC_boss_bronjahm()
{
new boss_bronjahm();
@@ -360,4 +411,5 @@ void AddSC_boss_bronjahm()
new spell_bronjahm_consume_soul();
new spell_bronjahm_soulstorm_channel();
new spell_bronjahm_soulstorm_visual();
new spell_bronjahm_soulstorm_targeting();
}

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@@ -560,6 +560,63 @@ class spell_blood_queen_bloodbolt : public SpellScriptLoader
}
};
class PactOfTheDarkfallenChack
{
public:
bool operator() (Unit* unit)
{
return !unit->HasAura(SPELL_PACT_OF_THE_DARKFALLEN);
}
};
class spell_blood_queen_pact_of_the_darkfallen : public SpellScriptLoader
{
public:
spell_blood_queen_pact_of_the_darkfallen() : SpellScriptLoader("spell_blood_queen_pact_of_the_darkfallen") { }
class spell_blood_queen_pact_of_the_darkfallen_SpellScript : public SpellScript
{
PrepareSpellScript(spell_blood_queen_pact_of_the_darkfallen_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove_if(PactOfTheDarkfallenChack());
bool remove = true;
std::list<Unit*>::const_iterator itrEnd = unitList.end(), itr, itr2;
// we can do this, unitList is MAX 4 in size
for (itr = unitList.begin(); itr != itrEnd && remove; ++itr)
{
if (!GetCaster()->IsWithinDist(*itr, 5.0f, false))
remove = false;
for (itr2 = unitList.begin(); itr2 != itrEnd && remove; ++itr2)
if (itr != itr2 && !(*itr2)->IsWithinDist(*itr, 5.0f, false))
remove = false;
}
if (remove)
{
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
{
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN);
unitList.clear();
}
}
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_blood_queen_pact_of_the_darkfallen_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ALLY_SRC);
}
};
SpellScript* GetSpellScript() const
{
return new spell_blood_queen_pact_of_the_darkfallen_SpellScript();
}
};
class achievement_once_bitten_twice_shy_n : public AchievementCriteriaScript
{
public:
@@ -598,6 +655,7 @@ void AddSC_boss_blood_queen_lana_thel()
new spell_blood_queen_vampiric_bite();
new spell_blood_queen_frenzied_bloodthirst();
new spell_blood_queen_bloodbolt();
new spell_blood_queen_pact_of_the_darkfallen();
new achievement_once_bitten_twice_shy_n();
new achievement_once_bitten_twice_shy_v();
}

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@@ -1124,6 +1124,105 @@ class spell_deathbringer_blood_nova : public SpellScriptLoader
}
};
class spell_deathbringer_blood_nova_targeting : public SpellScriptLoader
{
public:
spell_deathbringer_blood_nova_targeting() : SpellScriptLoader("spell_deathbringer_blood_nova_targeting") { }
class spell_deathbringer_blood_nova_targeting_SpellScript : public SpellScript
{
PrepareSpellScript(spell_deathbringer_blood_nova_targeting_SpellScript);
bool Load()
{
// initialize variable
target = NULL;
return true;
}
void FilterTargetsInitial(std::list<Unit*>& unitList)
{
// select one random target, with preference of ranged targets
uint32 targetsAtRange = 0;
uint32 const minTargets = GetCaster()->GetMap()->GetSpawnMode() & 1 ? 10 : 4;
unitList.sort(Trinity::ObjectDistanceOrderPred(GetCaster(), false));
// get target count at range
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr, ++targetsAtRange)
if ((*itr)->GetDistance(GetCaster()) < 12.0f)
break;
// set the upper cap
if (targetsAtRange < minTargets)
targetsAtRange = std::min<uint32>(unitList.size()-1, minTargets);
std::list<Unit*>::iterator itr = unitList.begin();
std::advance(itr, urand(0, targetsAtRange));
target = *itr;
unitList.clear();
unitList.push_back(target);
}
// use the same target for first and second effect
void FilterTargetsSubsequent(std::list<Unit*>& unitList)
{
if (!target)
return;
unitList.clear();
unitList.push_back(target);
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_1, TARGET_UNIT_AREA_ENEMY_SRC);
}
Unit* target;
};
SpellScript* GetSpellScript() const
{
return new spell_deathbringer_blood_nova_targeting_SpellScript();
}
};
class MarkOfTheFallenChampionCheck
{
public:
bool operator() (Unit* unit)
{
return !unit->HasAura(SPELL_MARK_OF_THE_FALLEN_CHAMPION);
}
};
class spell_deathbringer_mark_of_the_fallen_champion : public SpellScriptLoader
{
public:
spell_deathbringer_mark_of_the_fallen_champion() : SpellScriptLoader("spell_deathbringer_mark_of_the_fallen_champion") { }
class spell_deathbringer_mark_of_the_fallen_champion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_deathbringer_mark_of_the_fallen_champion_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove_if(MarkOfTheFallenChampionCheck());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_mark_of_the_fallen_champion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
}
};
SpellScript* GetSpellScript() const
{
return new spell_deathbringer_mark_of_the_fallen_champion_SpellScript();
}
};
class achievement_ive_gone_and_made_a_mess : public AchievementCriteriaScript
{
public:
@@ -1151,5 +1250,7 @@ void AddSC_boss_deathbringer_saurfang()
new spell_deathbringer_blood_power();
new spell_deathbringer_rune_of_blood();
new spell_deathbringer_blood_nova();
new spell_deathbringer_blood_nova_targeting();
new spell_deathbringer_mark_of_the_fallen_champion();
new achievement_ive_gone_and_made_a_mess();
}

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@@ -1270,6 +1270,33 @@ class spell_putricide_mutated_transformation : public SpellScriptLoader
}
};
class spell_putricide_mutated_transformation_dmg : public SpellScriptLoader
{
public:
spell_putricide_mutated_transformation_dmg() : SpellScriptLoader("spell_putricide_mutated_transformation_dmg") { }
class spell_putricide_mutated_transformation_dmg_SpellScript : public SpellScript
{
PrepareSpellScript(spell_putricide_mutated_transformation_dmg_SpellScript);
void FilterTargetsInitial(std::list<Unit*>& unitList)
{
if (Unit* owner = ObjectAccessor::GetUnit(*GetCaster(), GetCaster()->GetCreatorGUID()))
unitList.remove(owner);
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_putricide_mutated_transformation_dmg_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_AREA_ALLY_SRC);
}
};
SpellScript* GetSpellScript() const
{
return new spell_putricide_mutated_transformation_dmg_SpellScript();
}
};
class spell_putricide_regurgitated_ooze : public SpellScriptLoader
{
public:
@@ -1347,6 +1374,7 @@ void AddSC_boss_professor_putricide()
new spell_putricide_mutation_init();
new spell_putricide_mutated_transformation_dismiss();
new spell_putricide_mutated_transformation();
new spell_putricide_mutated_transformation_dmg();
new spell_putricide_regurgitated_ooze();
new spell_stinky_precious_decimate();
}

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@@ -26,407 +26,446 @@
enum DeathKnightSpells
{
DK_SPELL_SUMMON_GARGOYLE = 50514,
DK_SPELL_CORPSE_EXPLOSION_TRIGGERED = 43999,
DISPLAY_GHOUL_CORPSE = 25537,
DK_SPELL_SCOURGE_STRIKE_TRIGGERED = 70890,
DK_SPELL_RUNIC_POWER_ENERGIZE = 49088,
DK_SPELL_ANTI_MAGIC_SHELL_TALENT = 51052,
DK_SPELL_SUMMON_GARGOYLE = 50514,
DK_SPELL_CORPSE_EXPLOSION_TRIGGERED = 43999,
DISPLAY_GHOUL_CORPSE = 25537,
DK_SPELL_SCOURGE_STRIKE_TRIGGERED = 70890,
DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284,
};
// 50462 - Anti-Magic Shell (on raid member)
class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { }
public:
spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { }
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
uint32 absorbPct;
bool Load()
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
uint32 absorbPct;
bool Load()
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// TODO: this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
// TODO: this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
};
// 48707 - Anti-Magic Shell (on self)
class spell_dk_anti_magic_shell_self : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { }
public:
spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { }
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
enum Spells
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
DK_SPELL_RUNIC_POWER_ENERGIZE = 49088,
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
uint32 absorbPct, hpPct;
bool Load()
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
hpPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1, GetCaster());
return true;
}
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(DK_SPELL_RUNIC_POWER_ENERGIZE);
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit * target = GetTarget();
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = absorbAmount * 2 / 10;
target->CastCustomSpell(target, DK_SPELL_RUNIC_POWER_ENERGIZE, &bp, NULL, NULL, true, NULL, aurEff);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0);
}
};
uint32 absorbPct, hpPct;
bool Load()
AuraScript *GetAuraScript() const
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
hpPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1, GetCaster());
return true;
return new spell_dk_anti_magic_shell_self_AuraScript();
}
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(DK_SPELL_RUNIC_POWER_ENERGIZE);
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit * target = GetTarget();
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = absorbAmount * 2 / 10;
target->CastCustomSpell(target, DK_SPELL_RUNIC_POWER_ENERGIZE, &bp, NULL, NULL, true, NULL, aurEff);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dk_anti_magic_shell_self_AuraScript();
}
};
// 50461 - Anti-Magic Zone
class spell_dk_anti_magic_zone : public SpellScriptLoader
{
public:
spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { }
public:
spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { }
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
enum Spells
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
DK_SPELL_ANTI_MAGIC_SHELL_TALENT = 51052,
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellEntry const * talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
amount = SpellMgr::CalculateSpellEffectAmount(talentSpell, EFFECT_0, GetCaster());
// assume caster is a player here
if (Unit * caster = GetCaster())
amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
};
uint32 absorbPct;
bool Load()
AuraScript *GetAuraScript() const
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
return new spell_dk_anti_magic_zone_AuraScript();
}
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellEntry const * talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
amount = SpellMgr::CalculateSpellEffectAmount(talentSpell, EFFECT_0, GetCaster());
// assume caster is a player here
if (Unit * caster = GetCaster())
amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dk_anti_magic_zone_AuraScript();
}
};
// 49158 Corpse Explosion (51325, 51326, 51327, 51328)
class spell_dk_corpse_explosion : public SpellScriptLoader
{
public:
spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { }
public:
spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { }
class spell_dk_corpse_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_dk_corpse_explosion_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
return false;
return true;
}
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
bool Validate(SpellEntry const * /*spellEntry*/)
{
int32 bp = 0;
// Living ghoul as a target
if (unitTarget->isAlive())
bp = int32(unitTarget->CountPctFromMaxHealth(25));
// Some corpse
else
bp = GetEffectValue();
GetCaster()->CastCustomSpell(unitTarget, SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), 1), &bp, NULL, NULL, true);
// Corpse Explosion (Suicide)
unitTarget->CastCustomSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, &bp, NULL, NULL, true);
// Set corpse look
unitTarget->SetDisplayId(DISPLAY_GHOUL_CORPSE + urand(0, 3));
if (!sSpellStore.LookupEntry(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
return false;
return true;
}
}
void Register()
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = 0;
// Living ghoul as a target
if (unitTarget->isAlive())
bp = int32(unitTarget->CountPctFromMaxHealth(25));
// Some corpse
else
bp = GetEffectValue();
GetCaster()->CastCustomSpell(unitTarget, SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), 1), &bp, NULL, NULL, true);
// Corpse Explosion (Suicide)
unitTarget->CastCustomSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, &bp, NULL, NULL, true);
// Set corpse look
unitTarget->SetDisplayId(DISPLAY_GHOUL_CORPSE + urand(0, 3));
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_dk_corpse_explosion_SpellScript();
}
};
};
SpellScript* GetSpellScript() const
{
return new spell_dk_corpse_explosion_SpellScript();
}
class spell_dk_death_pact : public SpellScriptLoader
{
public:
spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { }
class spell_dk_death_pact_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
Unit* unit_to_add = NULL;
for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
{
if ((*itr)->GetTypeId() == TYPEID_UNIT
&& (*itr)->GetOwnerGUID() == GetCaster()->GetGUID()
&& (*itr)->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
{
unit_to_add = (*itr);
break;
}
}
unitList.clear();
if (unit_to_add)
unitList.push_back(unit_to_add);
else
{
// Pet not found - remove cooldown
if (Player* modOwner = GetCaster()->GetSpellModOwner())
modOwner->RemoveSpellCooldown(GetSpellInfo()->Id, true);
FinishCast(SPELL_FAILED_NO_PET);
}
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_AREA_ALLY_DST);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_pact_SpellScript();
}
};
// 50524 Runic Power Feed (keeping Gargoyle alive)
class spell_dk_runic_power_feed : public SpellScriptLoader
{
public:
spell_dk_runic_power_feed() : SpellScriptLoader("spell_dk_runic_power_feed") { }
public:
spell_dk_runic_power_feed() : SpellScriptLoader("spell_dk_runic_power_feed") { }
class spell_dk_runic_power_feed_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_runic_power_feed_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_dk_runic_power_feed_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(DK_SPELL_SUMMON_GARGOYLE))
return false;
return true;
}
PrepareSpellScript(spell_dk_runic_power_feed_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
bool Validate(SpellEntry const * /*spellEntry*/)
{
// No power, dismiss Gargoyle
if (caster->GetPower(POWER_RUNIC_POWER) < 30)
caster->RemoveAurasDueToSpell(DK_SPELL_SUMMON_GARGOYLE, caster->GetGUID());
else
caster->ModifyPower(POWER_RUNIC_POWER, -30);
if (!sSpellStore.LookupEntry(DK_SPELL_SUMMON_GARGOYLE))
return false;
return true;
}
}
void Register()
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
// No power, dismiss Gargoyle
if (caster->GetPower(POWER_RUNIC_POWER) < 30)
caster->RemoveAurasDueToSpell(DK_SPELL_SUMMON_GARGOYLE, caster->GetGUID());
else
caster->ModifyPower(POWER_RUNIC_POWER, -30);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_dk_runic_power_feed_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_dk_runic_power_feed_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_dk_runic_power_feed_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_runic_power_feed_SpellScript();
}
};
// 55090 Scourge Strike (55265, 55270, 55271)
class spell_dk_scourge_strike : public SpellScriptLoader
{
public:
spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { }
public:
spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { }
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))
return false;
return true;
}
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
bool Validate(SpellEntry const * /*spellEntry*/)
{
int32 bp = CalculatePctN(GetHitDamage(), GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()));
caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
if (!sSpellStore.LookupEntry(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))
return false;
return true;
}
}
void Register()
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = CalculatePctN(GetHitDamage(), GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()));
caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
return new spell_dk_scourge_strike_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_scourge_strike_SpellScript();
}
};
// 49145 - Spell Deflection
class spell_dk_spell_deflection : public SpellScriptLoader
{
public:
spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { }
public:
spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { }
class spell_dk_spell_deflection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_spell_deflection_AuraScript);
uint32 absorbPct;
bool Load()
class spell_dk_spell_deflection_AuraScript : public AuraScript
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
PrepareAuraScript(spell_dk_spell_deflection_AuraScript);
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
uint32 absorbPct;
bool Load()
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
// Set absorbtion amount to unlimited
amount = -1;
return new spell_dk_spell_deflection_AuraScript();
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_dk_spell_deflection_AuraScript();
}
};
// 52284 - Will of the Necropolis
class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
public:
spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { }
public:
spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { }
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
enum Spells
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284,
};
bool Validate(SpellEntry const *spellEntry)
{
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true))
return false;
bool Validate(SpellEntry const *spellEntry)
{
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
return true;
}
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true))
return false;
uint32 absorbPct;
return true;
}
bool Load()
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
uint32 absorbPct;
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
bool Load()
{
absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster());
return true;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellProto()->Id);
SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, GetCaster())));
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellProto()->Id);
SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0);
return new spell_dk_will_of_the_necropolis_AuraScript();
}
};
AuraScript *GetAuraScript() const
{
return new spell_dk_will_of_the_necropolis_AuraScript();
}
};
void AddSC_deathknight_spell_scripts()
@@ -435,6 +474,7 @@ void AddSC_deathknight_spell_scripts()
new spell_dk_anti_magic_shell_self();
new spell_dk_anti_magic_zone();
new spell_dk_corpse_explosion();
new spell_dk_death_pact();
new spell_dk_runic_power_feed();
new spell_dk_scourge_strike();
new spell_dk_spell_deflection();

View File

@@ -26,69 +26,67 @@
enum PriestSpells
{
PRIEST_SPELL_PENANCE_R1 = 47540,
PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL = 48153,
PRIEST_SPELL_PENANCE_R1 = 47540,
PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED = 33619,
PRIEST_SPELL_REFLECTIVE_SHIELD_R1 = 33201,
};
// Guardian Spirit
class spell_pri_guardian_spirit : public SpellScriptLoader
{
public:
spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { }
public:
spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { }
class spell_pri_guardian_spirit_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_guardian_spirit_AuraScript);
uint32 healPct;
enum Spell
class spell_pri_guardian_spirit_AuraScript : public AuraScript
{
PRI_SPELL_GUARDIAN_SPIRIT_HEAL = 48153,
PrepareAuraScript(spell_pri_guardian_spirit_AuraScript);
uint32 healPct;
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL) != NULL;
}
bool Load()
{
healPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1);
return true;
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit * target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
int32 healAmount = int32(target->CountPctFromMaxHealth(healPct));
// remove the aura now, we don't want 40% healing bonus
Remove(AURA_REMOVE_BY_ENEMY_SPELL);
target->CastCustomSpell(target, PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true);
absorbAmount = dmgInfo.GetDamage();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1);
}
};
bool Validate(SpellEntry const * /*spellEntry*/)
AuraScript *GetAuraScript() const
{
return sSpellStore.LookupEntry(PRI_SPELL_GUARDIAN_SPIRIT_HEAL);
return new spell_pri_guardian_spirit_AuraScript();
}
bool Load()
{
healPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1);
return true;
}
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit * target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
int32 healAmount = int32(target->CountPctFromMaxHealth(healPct));
// remove the aura now, we don't want 40% healing bonus
Remove(AURA_REMOVE_BY_ENEMY_SPELL);
target->CastCustomSpell(target, PRI_SPELL_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true);
absorbAmount = dmgInfo.GetDamage();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript *GetAuraScript() const
{
return new spell_pri_guardian_spirit_AuraScript();
}
};
class spell_pri_mana_burn : public SpellScriptLoader
@@ -98,15 +96,11 @@ class spell_pri_mana_burn : public SpellScriptLoader
class spell_pri_mana_burn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_mana_burn_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
return true;
}
PrepareSpellScript(spell_pri_mana_burn_SpellScript);
void HandleAfterHit()
{
Unit * unitTarget = GetHitUnit();
Unit* unitTarget = GetHitUnit();
if (!unitTarget)
return;
@@ -125,6 +119,32 @@ class spell_pri_mana_burn : public SpellScriptLoader
}
};
class spell_pri_mind_sear : public SpellScriptLoader
{
public:
spell_pri_mind_sear() : SpellScriptLoader("spell_pri_mind_sear") { }
class spell_pri_mind_sear_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_mind_sear_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetTargetUnit());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_pri_mind_sear_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_DST);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pri_mind_sear_SpellScript();
}
};
class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
{
public:
@@ -133,7 +153,8 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
// 47948 Pain and Suffering (proc)
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript)
PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript);
void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/)
{
// Refresh Shadow Word: Pain on target
@@ -161,7 +182,8 @@ class spell_pri_penance : public SpellScriptLoader
class spell_pri_penance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_penance_SpellScript)
PrepareSpellScript(spell_pri_penance_SpellScript);
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
@@ -211,49 +233,43 @@ class spell_pri_penance : public SpellScriptLoader
// Reflective Shield
class spell_pri_reflective_shield_trigger : public SpellScriptLoader
{
public:
spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { }
public:
spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { }
class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript);
enum Spells
class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript
{
SPELL_PRI_REFLECTIVE_SHIELD_TRIGGERED = 33619,
SPELL_PRI_REFLECTIVE_SHIELD_R1 = 33201,
PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript);
bool Validate(SpellEntry const * /*spellEntry*/)
{
return sSpellStore.LookupEntry(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellStore.LookupEntry(PRIEST_SPELL_REFLECTIVE_SHIELD_R1);
}
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit * target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
Unit * caster = GetCaster();
if (!caster)
return;
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0);
}
};
bool Validate(SpellEntry const * /*spellEntry*/)
AuraScript *GetAuraScript() const
{
return sSpellStore.LookupEntry(SPELL_PRI_REFLECTIVE_SHIELD_TRIGGERED) && sSpellStore.LookupEntry(SPELL_PRI_REFLECTIVE_SHIELD_R1);
return new spell_pri_reflective_shield_trigger_AuraScript();
}
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit * target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
Unit * caster = GetCaster();
if (!caster)
return;
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PRI_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_PRI_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript *GetAuraScript() const
{
return new spell_pri_reflective_shield_trigger_AuraScript();
}
};
void AddSC_priest_spell_scripts()
@@ -263,4 +279,5 @@ void AddSC_priest_spell_scripts()
new spell_pri_pain_and_suffering_proc;
new spell_pri_penance;
new spell_pri_reflective_shield_trigger();
new spell_pri_mind_sear();
}

View File

@@ -39,155 +39,128 @@ enum WarlockSpells
// 47193 Demonic Empowerment
class spell_warl_demonic_empowerment : public SpellScriptLoader
{
public:
spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
public:
spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
class spell_warl_demonic_empowerment_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_warl_demonic_empowerment_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Creature* targetCreature = GetHitCreature())
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (targetCreature->isPet())
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Creature* targetCreature = GetHitCreature())
{
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)
if (targetCreature->isPet())
{
case CREATURE_FAMILY_SUCCUBUS:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
break;
case CREATURE_FAMILY_FELHUNTER:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
break;
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
break;
case CREATURE_FAMILY_FELHUNTER:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
break;
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
}
}
}
}
}
void Register()
void Register()
{
OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return new spell_warl_demonic_empowerment_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_demonic_empowerment_SpellScript();
}
};
// 47422 Everlasting Affliction
class spell_warl_everlasting_affliction : public SpellScriptLoader
{
public:
spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
class spell_warl_everlasting_affliction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript)
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
// Refresh corruption on target
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_everlasting_affliction_SpellScript();
}
};
// 6201 Create Healthstone (and ranks)
class spell_warl_create_healthstone : public SpellScriptLoader
{
public:
spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
public:
spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
class spell_warl_create_healthstone_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_create_healthstone_SpellScript)
static uint32 const iTypes[8][3];
bool Validate(SpellEntry const * /*spellEntry*/)
class spell_warl_create_healthstone_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
PrepareSpellScript(spell_warl_create_healthstone_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
static uint32 const iTypes[8][3];
bool Validate(SpellEntry const * /*spellEntry*/)
{
uint32 rank = 0;
// Improved Healthstone
if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
switch (aurEff->GetId())
{
case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
default:
sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
break;
}
}
uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (spellRank > 0 && spellRank <= 8)
CreateItem(effIndex, iTypes[spellRank - 1][rank]);
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
}
void Register()
void HandleScriptEffect(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 rank = 0;
// Improved Healthstone
if (AuraEffect const * aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
switch (aurEff->GetId())
{
case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
default:
sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
break;
}
}
uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (spellRank > 0 && spellRank <= 8)
CreateItem(effIndex, iTypes[spellRank - 1][rank]);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return new spell_warl_create_healthstone_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_create_healthstone_SpellScript();
}
};
uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = {
@@ -201,10 +174,66 @@ uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellS
{36892, 36893, 36894} // Fel Healthstone
};
// 47422 Everlasting Affliction
class spell_warl_everlasting_affliction : public SpellScriptLoader
{
public:
spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
class spell_warl_everlasting_affliction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
// Refresh corruption on target
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_everlasting_affliction_SpellScript();
}
};
class spell_warl_seed_of_corruption : public SpellScriptLoader
{
public:
spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { }
class spell_warl_seed_of_corruption_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetTargetUnit());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_DST);
}
};
SpellScript *GetSpellScript() const
{
return new spell_warl_seed_of_corruption_SpellScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_demonic_empowerment();
new spell_warl_everlasting_affliction();
new spell_warl_create_healthstone();
new spell_warl_everlasting_affliction();
new spell_warl_seed_of_corruption();
}

View File

@@ -35,7 +35,7 @@ class spell_warr_last_stand : public SpellScriptLoader
class spell_warr_last_stand_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_last_stand_SpellScript)
PrepareSpellScript(spell_warr_last_stand_SpellScript);
bool Validate(SpellEntry const * /*spellEntry*/)
{
@@ -63,7 +63,34 @@ class spell_warr_last_stand : public SpellScriptLoader
}
};
class spell_warr_improved_spell_reflection : public SpellScriptLoader
{
public:
spell_warr_improved_spell_reflection() : SpellScriptLoader("spell_warr_improved_spell_reflection") { }
class spell_warr_improved_spell_reflection_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_improved_spell_reflection_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetCaster());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_warr_improved_spell_reflection_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_PARTY_CASTER);
}
};
SpellScript *GetSpellScript() const
{
return new spell_warr_improved_spell_reflection_SpellScript();
}
};
void AddSC_warrior_spell_scripts()
{
new spell_warr_last_stand;
new spell_warr_last_stand();
new spell_warr_improved_spell_reflection();
}