--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 10:58:07 -06:00
6 changed files with 23 additions and 17 deletions

View File

@@ -219,7 +219,8 @@ void Creature::RemoveCorpse()
float x,y,z,o;
GetRespawnCoord(x, y, z, &o);
GetMap()->CreatureRelocation(this,x,y,z,o);
SetHomePosition(x,y,z,o);
GetMap()->CreatureRelocation(this,x,y,z,o);
}
/**

View File

@@ -34,7 +34,7 @@ void WaypointStore::Free()
void WaypointStore::Load()
{
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data");
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data`");
if(!result)
{
sLog.outError(" an error occured while loading the table `waypoint_data` ( maybe it doesn't exist ?)\n");
@@ -44,7 +44,6 @@ void WaypointStore::Load()
records = (*result)[0].GetUInt32();
delete result;
result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`");
if(!result)
{

View File

@@ -15,24 +15,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//Basic header
#include <ctime>
//Basic headers
#include "WaypointMovementGenerator.h"
#include "DestinationHolderImp.h"
//Accessors
#include "Database/DatabaseEnv.h"
//Extended headers
#include "ObjectMgr.h"
#include "World.h"
//Creature-specific headers
#include "Creature.h"
#include "CreatureAI.h"
//Player-Specific
//Player-specific
#include "Player.h"
//Visual
#include "ProgressBar.h"
#include "MapManager.h"
template<class T>
void
@@ -42,6 +35,8 @@ template<>
void
WaypointMovementGenerator<Creature>::Initialize(Creature &u)
{
u.StopMoving();
i_nextMoveTime.Reset(0);
i_currentNode = -1;
if(!path_id)
path_id = u.GetWaypointPath();
@@ -160,6 +155,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_currentNode = 0; //Start moving all over again
else
{
unit.SetHomePosition(node.x, node.y, node.z, unit.GetOrientation());
unit.GetMotionMaster()->Initialize();
return false; //Clear the waypoint movement
}
@@ -184,6 +180,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
unit.clearUnitState(UNIT_STAT_MOVING);
unit.Relocate(node.x, node.y, node.z);
}
}
else