REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions

View File

@@ -253,35 +253,35 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
if (!uiGuid)
return;
GameObject* pGo = instance->GetGameObject(uiGuid);
GameObject* go = instance->GetGameObject(uiGuid);
if (pGo)
if (go)
{
if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
{
if (pGo->getLootState() == GO_READY)
pGo->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
else if (pGo->getLootState() == GO_ACTIVATED)
pGo->ResetDoorOrButton();
if (go->getLootState() == GO_READY)
go->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
else if (go->getLootState() == GO_ACTIVATED)
go->ResetDoorOrButton();
}
else
sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", pGo->GetEntry(), pGo->GetGoType());
sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
}
}
void InstanceScript::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
{
if (GameObject* pGo = instance->GetGameObject(uiGuid))
if (GameObject* go = instance->GetGameObject(uiGuid))
{
//not expect any of these should ever be handled
if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP)
if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || go->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
go->GetGoType() == GAMEOBJECT_TYPE_BUTTON || go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
return;
if (pGo->isSpawned())
if (go->isSpawned())
return;
pGo->SetRespawnTime(uiTimeToDespawn);
go->SetRespawnTime(uiTimeToDespawn);
}
}