REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz
2011-10-07 19:45:43 -05:00
parent c89b1f6989
commit 5b4c7783c2
324 changed files with 4886 additions and 4849 deletions

View File

@@ -64,13 +64,13 @@ void SystemMgr::LoadScriptTexts()
do
{
Field* pFields = result->Fetch();
StringTextData pTemp;
StringTextData temp;
int32 iId = pFields[0].GetInt32();
pTemp.uiSoundId = pFields[1].GetUInt32();
pTemp.uiType = pFields[2].GetUInt32();
pTemp.uiLanguage = pFields[3].GetUInt32();
pTemp.uiEmote = pFields[4].GetUInt32();
temp.uiSoundId = pFields[1].GetUInt32();
temp.uiType = pFields[2].GetUInt32();
temp.uiLanguage = pFields[3].GetUInt32();
temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
@@ -84,19 +84,19 @@ void SystemMgr::LoadScriptTexts()
continue;
}
if (pTemp.uiSoundId)
if (temp.uiSoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
if (!GetLanguageDescByID(pTemp.uiLanguage))
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
if (!GetLanguageDescByID(temp.uiLanguage))
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
if (temp.uiType > CHAT_TYPE_ZONE_YELL)
sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
m_mTextDataMap[iId] = pTemp;
m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
@@ -125,13 +125,13 @@ void SystemMgr::LoadScriptTextsCustom()
do
{
Field* pFields = result->Fetch();
StringTextData pTemp;
StringTextData temp;
int32 iId = pFields[0].GetInt32();
pTemp.uiSoundId = pFields[1].GetUInt32();
pTemp.uiType = pFields[2].GetUInt32();
pTemp.uiLanguage = pFields[3].GetUInt32();
pTemp.uiEmote = pFields[4].GetUInt32();
temp.uiSoundId = pFields[1].GetUInt32();
temp.uiType = pFields[2].GetUInt32();
temp.uiLanguage = pFields[3].GetUInt32();
temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
@@ -145,19 +145,19 @@ void SystemMgr::LoadScriptTextsCustom()
continue;
}
if (pTemp.uiSoundId)
if (temp.uiSoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
if (!GetLanguageDescByID(pTemp.uiLanguage))
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
if (!GetLanguageDescByID(temp.uiLanguage))
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
if (temp.uiType > CHAT_TYPE_ZONE_YELL)
sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
m_mTextDataMap[iId] = pTemp;
m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
@@ -195,28 +195,28 @@ void SystemMgr::LoadScriptWaypoints()
do
{
Field* pFields = result->Fetch();
ScriptPointMove pTemp;
ScriptPointMove temp;
pTemp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = pTemp.uiCreatureEntry;
pTemp.uiPointId = pFields[1].GetUInt32();
pTemp.fX = pFields[2].GetFloat();
pTemp.fY = pFields[3].GetFloat();
pTemp.fZ = pFields[4].GetFloat();
pTemp.uiWaitTime = pFields[5].GetUInt32();
temp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(pTemp.uiCreatureEntry);
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
{
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry);
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
m_mPointMoveMap[uiEntry].push_back(pTemp);
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
} while (result->NextRow());