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Core/Garrisons: Basics for garrisons
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47
src/server/game/Handlers/GarrisonHandler.cpp
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47
src/server/game/Handlers/GarrisonHandler.cpp
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Garrison.h"
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#include "GarrisonPackets.h"
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void WorldSession::HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& /*getGarrisonInfo*/)
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{
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if (Garrison* garrison = _player->GetGarrison())
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garrison->SendInfo();
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}
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void WorldSession::HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding)
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{
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if (!_player->GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, UNIT_NPC_FLAG_GARRISON_ARCHITECT))
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return;
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if (Garrison* garrison = _player->GetGarrison())
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garrison->PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
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}
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void WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& /*garrisonRequestBlueprintAndSpecializationData*/)
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{
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if (Garrison* garrison = _player->GetGarrison())
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garrison->SendBlueprintAndSpecializationData();
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}
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void WorldSession::HandleGarrisonGetBuildingLandmarks(WorldPackets::Garrison::GarrisonGetBuildingLandmarks& /*garrisonGetBuildingLandmarks*/)
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{
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if (Garrison* garrison = _player->GetGarrison())
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garrison->SendBuildingLandmarks(_player);
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}
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