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Scripts/Battlegrounds: Implement Deephaul Ravine (#30393)
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@@ -3416,8 +3416,6 @@ void BattlegroundMap::InitScriptData()
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else
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_battlegroundScript = std::make_unique<BattlegroundScript>(this);
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}
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_battlegroundScript->OnInit();
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}
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TransferAbortParams BattlegroundMap::CannotEnter(Player* player)
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