*Better fix to the waypoint mobs returning to spawn issue, thanks XTElite1

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-17 01:26:54 -07:00
3 changed files with 6 additions and 3 deletions

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@@ -72,6 +72,8 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
bool IsEscorted() {return IsBeingEscorted;}
void SetCanMelee(bool usemelee) { CanMelee = usemelee; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }