diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c7660eeb5a6..800d8698a60 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2946,6 +2946,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) if (m_focusSpell) return; + // Prevent dead creatures from setting a focus target, so they won't turn + if (!IsAlive()) + return; + // some spells shouldn't track targets if (focusSpell->IsFocusDisabled()) return;