Scripts/Eastern Kingdoms: zone_wetlands converted to SAI cleanup (#22252)

(cherry picked from commit 59edf6b100)
This commit is contained in:
illfated
2018-08-11 19:12:48 +02:00
committed by Shauren
parent b75a9c2210
commit 5cafc211e6
2 changed files with 0 additions and 176 deletions

View File

@@ -201,7 +201,6 @@ void AddSC_tirisfal_glades();
void AddSC_tol_barad();
void AddSC_undercity();
void AddSC_western_plaguelands();
void AddSC_wetlands();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -393,5 +392,4 @@ void AddEasternKingdomsScripts()
AddSC_tol_barad();
AddSC_undercity();
AddSC_western_plaguelands();
AddSC_wetlands();
}

View File

@@ -1,174 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Wetlands
SD%Complete: 80
SDComment: Quest support: 1249
SDCategory: Wetlands
EndScriptData */
/* ContentData
npc_mikhail
npc_tapoke_slim_jahn
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
/*######
## npc_tapoke_slim_jahn
######*/
enum TapokeSlim
{
QUEST_MISSING_DIPLO_PT11 = 1249,
SPELL_STEALTH = 1785,
SPELL_CALL_FRIENDS = 16457, //summons 1x friend
NPC_SLIMS_FRIEND = 4971,
NPC_TAPOKE_SLIM_JAHN = 4962
};
class npc_tapoke_slim_jahn : public CreatureScript
{
public:
npc_tapoke_slim_jahn() : CreatureScript("npc_tapoke_slim_jahn") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_tapoke_slim_jahnAI(creature);
}
struct npc_tapoke_slim_jahnAI : public EscortAI
{
npc_tapoke_slim_jahnAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
void Initialize()
{
IsFriendSummoned = false;
}
bool IsFriendSummoned;
void Reset() override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
Initialize();
}
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
case 2:
if (me->HasStealthAura())
me->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
SetRun();
me->SetFaction(FACTION_ENEMY);
break;
}
}
void JustEngagedWith(Unit* /*who*/) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && !IsFriendSummoned && GetPlayerForEscort())
{
for (uint8 i = 0; i < 3; ++i)
DoCast(me, SPELL_CALL_FRIENDS, true);
IsFriendSummoned = true;
}
}
void JustSummoned(Creature* summoned) override
{
if (Player* player = GetPlayerForEscort())
summoned->AI()->AttackStart(player);
}
void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) override
{
if (HealthBelowPct(20))
{
if (Player* player = GetPlayerForEscort())
{
player->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
uiDamage = 0;
me->RestoreFaction();
me->RemoveAllAuras();
me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
SetRun(false);
}
}
}
};
};
/*######
## npc_mikhail
######*/
class npc_mikhail : public CreatureScript
{
public:
npc_mikhail() : CreatureScript("npc_mikhail") { }
struct npc_mikhailAI : public ScriptedAI
{
npc_mikhailAI(Creature* creature) : ScriptedAI(creature) { }
void QuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
{
Creature* slim = me->FindNearestCreature(NPC_TAPOKE_SLIM_JAHN, 25.0f);
if (!slim)
return;
if (!slim->HasStealthAura())
slim->CastSpell(slim, SPELL_STEALTH, true);
if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* slimAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, slim->AI()))
slimAI->Start(false, false, player->GetGUID(), quest);
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mikhailAI(creature);
}
};
/*######
## AddSC
######*/
void AddSC_wetlands()
{
new npc_tapoke_slim_jahn();
new npc_mikhail();
}